Casting in .NET via object mutation
In this post, we will see how to make the following code fail: object it = new SomeStruct { Item = 1 }; Floatsy(it); Console.WriteLine(((SomeStruct)it).Item); At runtime, it will throw an InvalidCastException!
In this post, we will see how to make the following code fail: object it = new SomeStruct { Item = 1 }; Floatsy(it); Console.WriteLine(((SomeStruct)it).Item); At runtime, it will throw an InvalidCastException!
I did validation in Haskell a while back, and since I recently discovered .NET’s “balancing groups” regex feature, it seems like it would be a good time to do it for .NET.
Today, thanks to user Lucero on StackOverflow, I learned about .NET’s “Balancing Groups” Regex feature. Basically, any time you use a named capturing group, it actually pushes the capture onto a named stack. You can then pop this stack by using the same capturing group prefixed with a hyphen, like (?< -stackToPop>). Of course, anyone [...]
Do you think your string-handling code is robust? Are there any problems with the following snippets?