This is an index of articles about TTRPG stuff that I’ve found personally interesting and/or useful.
Pre-Session (Preparation)
How to Run 200+ Sessions with 25 Systems in One Year - THE GAUNTLET (archive.org)
End-of-Session
Choices & Impact
Goblin Punch: Impact (2017-10-05)
BASTIONLAND: The ICI Doctrine: Information, Choice, Impact (2018-09-17)
BASTIONLAND: **Difficulty in Bastionland** (2020-03-26)
Advantage and Impact – DREAMING DRAGONSLAYER (2020-03-28)
Describing Combat
BASTIONLAND: Describing the Auto-Hit in Into the Odd (2015-03-11)
Making Combat Interesting - THE GAUNTLET (2018-08-10)
Alternate Levelling Up Mechanisms
Goblin Punch: Popcorn Leveling and Big Fucking Treasure (2020-04-08)
Encounter Design
Encounter Checklist — Prismatic Wasteland (2022-07-12)
Bosses
Goblin Punch: **Bosses** (2019-11-18)
Player-driven worldbuilding
Paint the Scene - THE GAUNTLET (2018-07-25)
Focus on the World: The players are tourists – DREAMING DRAGONSLAYER (2021-11-10)
?
Goblin Punch: Just-In-Time Compilation (2015-04-22)
Less Generic Monsters
Sui generia | Necropraxis (2013-04-17)
Save vs. Total Party Kill - The Monster (2022-02-03)
“The” Checklist Campaign – DREAMING DRAGONSLAYER (2022-02-21)
(there’s a thing in the DCC rulebook about this)
Running NPCs
A Knight at the Opera: People Are Problems: **NPCs as Challenge Elements** (2023-06-05)
Mechanics
Time, Weather, etc
Calendars, Not Just Maps — Prismatic Wasteland (2022-03-08)
Tempus, Fudge It — Prismatic Wasteland (2022-06-09)
Hazard Dice & related mechanics like overloaded dice
Overloading the encounter die | Necropraxis (2014-02-03)
Hazard System v0.3 | Necropraxis (2017-11-22)
Goblin Punch: **Encounter Stew** (2019-07-29)
Exploding the Encounter Die — Prismatic Wasteland (2021-03-24)
Overloading the Damage Die — Prismatic Wasteland (2021-08-06)
TURN by Traverse Fantasy (itch.io) (2022-06-13)