Roll under your appropriate skill to do the thing. Much of the time the dice will match the generation method for the skills, but this is not always the case (e.g. Cairn uses d20 vs a 3d6 skill).
2d6
Used by games in the Advanced Fighting Fantasy (1989) family, like Troika! (2019). Roll under Skill attribute + trained skill modifier.
d100
Used by Basic Roleplaying 2e (1980), Call of Cthulhu (1981), Warhammer Fantasy Roleplay (1986).
3d6
Used by GURPS and derived systems..
d20
Hinted at by the X D&D (1981) rules (B60):
Skills with roll-under appear as part of RC D&D (and maybe earlier editions as well?)
Used by Maze Rats 0.1 (2015), Cairn 1e (2020), and The Black Hack v1.2 (2016). For these games this means initially (d20 < 3d6) you have a 47.5% chance of success.
Whitehack 3e (2021) uses less-than or equal to the target, which gives a (d20 ≤ 3d6) 52.5% chance of success.
See Also
- What are benefits of Roll Under? – Reddit /r/rpg (2018)