1 Attribute
Lasers & Feelings (2013)
A single attribute ranging between 2 (FEELINGS) and 5 (LASERS).
3 Attributes
Advanced Fighting Fantasy (1989) & derived games
Determined by rolling:
- Skill (1d6 + 6)
- Stamina (2d6 + 12)
- Luck (1d6 + 6)
Best Left Buried (2018)
- Brawn
- Wit
- Will
The One Ring (2011)
- Body (physical aptitude)
- Heart (force of spirit)
- Wits (mental aptitude)
Into the Odd (2014)
Also: Maze Rats 0.1 (2015), Maze Rats 4.3 (2016), Cairn 1e (2020), Mausritter (2019).
Determined by rolling 3d6:
- Strength (STR)
- Dexterity (DEX)
- Willpower (WIL)
Maze Knaves (2020) substitutes Wisdom (WIS) for WIL.
Electric Bastionland (2020)
Determined by rolling 3d6:
- Strength (STR)
- Dexterity (DEX)
- Charisma (CHA)
4 Attributes
Ghostbusters games
Called “Traits”. Assign 12 points (min 1, max 5):
- Brains
- Muscles
- Moves
- Cool
Shadow of the Demon Lord (2015)
- Strength
- Will
- Agility
- Intellect
GURPS & derived games
Determined by rolling 3d6 or point-buy:
- Strength (ST)
- Dexterity (DX)
- Intelligence (IQ)
- Health (HT)
Year Zero Engine games
- Strength
- Agility
- Wits
- Empathy
Mörk Borg (2019)
Determined by rolling 3d6:
- Strength
- Agility
- Presence
- Toughness
Dogs in the Vineyard (2004)
- Acuity
- Body
- Heart
- Will
Heart | Will | |
---|---|---|
Acuity | Talking | Shooting |
Body | Physical | Fighting |
5 Attributes
7th Sea 2e (2016)
Called “Traits” (all start at 2 and can increase 2 pts):
- Brawn
- Finesse
- Resolve
- Wits
- Panache
Pendragon
- Size (SIZ)
- Dexterity (DEX)
- Strength (STR)
- Constitution (CON)
- Appearance (APP)
6 Attributes
D&D & derived games
Also: Swords & Wizardry (2008), The Black Hack v1.2 (2016), GLOG -1.0 (2016), Knave 1e (2018), Five Torches Deep (2019), Whitehack 3e (2021).
Note
In OD&D the referee rolls!
Roll 3d6:
- Strength (STR)
- Intelligence (INT)
- Wisdom (WIS)
- Constitution (CON)
- Dexterity (DEX)
- Charisma (CHA)
In AD&D 1e (1977) four methods are offered with the most common being 4d6 drop lowest.
Unearthed Arcana (1985) has a per-class method.
The Black Hack v1.2 (2016) uses 3d6 but if 14+ is rolled, next attribute is 7. Can then swap two attributes.
GLOG -1.0 (2016) rolls 4d4, modifier is .
Knave 1e (2018) rolls 3d6 pick-lowest to determine modifier.
Traveller (1977)
Roll 2d6:
- Strength: both physical force & ability
- Dexterity: physical coördination
- Endurance: stamina & determination
- Intelligence: general intelligence
- Education: highest level of schooling
- Social Standing: class/level of society
Gamma World (1978)
Roll 4d6 drop lowest:
- Mental Strength
- Intelligence
- Dexterity
- Charisma
- Constitution
- Physical Strength
Bushido
- Strength
- Deftness
- Speed
- Health
- Wit
- Will
Star Wars - The Roleplaying Game
- Dexterity – balance, coördination
- Knowledge – common sense, academic
- Mechanical – driving, riding
- Perception – noticing
- Strength – strength, endurance, health
- Technical – repair, modify
Dungeon Crawl Classics (2012)
Roll 3d6:
- Strength
- Agility
- Stamina
- Personality
- Intelligence
- Luck
7 Attributes
RuneQuest 1e (1978) & derived games
Either roll 3d6 or spend 80 points:
- Strength (STR)
- Intelligence (INT)
- Power (POW)
- Constitution (CON)
- Dexterity (DEX)
- Charisma (CHA)
- Size (SIZ)
In RuneQuest 2e (1979) these are rearranged to group physical attributes, and the same set is used in Basic Roleplaying 2e (1980):
- Strength (STR)
- Constitution (CON)
- Size (SIZ)
- Intelligence (INT)
- Power (POW)
- Dexterity (DEX)
- Charisma (CHA)
In RuneQuest 3e (1984) Charisma is renamed Appearance, and this is retained in Basic Roleplaying 3e (2002) and BRP 4e (see next).
In Mongoose (2006) Charisma returns, and remains in Mongoose (2010) and RuneQuest 6e (2012).
Skills: Idea (INT×5 in 2e or ×3 in 3e), Luck (POW×5), Dodge (DEX×5), Persuade (???).
Neoclassical Geek Revival (2019)
Roll 3d6 and additionally spend 10 points, or spend 80 points:
- Strength
- Agility
- Health
- Perception
- Intelligence
- Charisma
- Will
Low Fantasy Gaming (2016)
- Strength
- Dexterity
- Constitution
- Intelligence
- Perception
- Willpower
- Charisma
8 Attributes
Chill (1984)
- Strength (STR)
- Dexterity (DEX)
- Agility (AGL)
- Willpower (WPR)
- Personality (PER)
- Perception (PCN)
- Luck (LUCK)
- Stamina (STA)
Call of Cthulhu 7e (2014)
- STR
- CON
- SIZ
- DEX
- APP
- INT
- POW
- EDU
Symbaroum (2016)
- Accurate
- Cunning
- Discreet
- Persuasive
- Quick
- Resolute
- Strong
- Vigilant
gold (2020)
- Strength (STR) – determines Effort roll (×5)
- Constitution (CON) – determines Stamina roll
- Size (SIZ) – gives damage bonus (based on STR & SIZ)
- Intelligence (INT) – determines Idea roll
- Power (POW) – determines Luck roll
- Dexterity (DEX) – determines Agility roll
- Appearance (APP) – determines Charisma roll
- Education (EDU) – optional, determines Know roll
Derived: HP is AVG(CON, SIZ), XP bonus is INT/2, Wounds = HP/2, Power Points = POW.
8/9 Attributes
Shadowrun 1e (1989)
Followed by Shadowrun 2e (1992) & Shadowrun 3e (1998).
Values fixed by class (“archetype”) in 1e:
Physical
- Body
- Quickness
- Strength
Mental
- Charisma
- Intelligence
- Willpower
Special
- Essence (starts at 6)
- (Magic)
- Reaction (= Q+I/2)
Shadowrun 4e (2005) & Shadowrun 5e (2013)
Physical
- Body (BOD)
- Agility (GI)
- Reaction (REA)
- Strength (STR)
Mental
- Charisma (CHA)
- Intuition (INT)
- Logic (LOG)
- Willpower (WIL)
Special
- Edge
- Essence (starts at 6)
- Magic or Resonance
Derived: Initiative (REA + INT)
Storyteller System games
Physical
- Strength
- Dexterity
- Stamina
Social
- Charisma
- Manipulation
- Appearance
Mental
- Perception
- Intelligence
- Wits
See Also
See James Maliszewski’s articles about ability scores:
- What’s the Point of Ability Scores? (Part I)
- What’s the Point of Ability Scores? (A Brief Interlude)
- What’s the Point of Ability Scores? (Part II)
- What’s the Point of Ability Scores? (Part III)
- What’s the Point of Ability Scores (Part IV)
- What’s the Point of Ability Scores (Part V)
- What’s the Point of Ability Scores (Final Random Thoughts)